Oops, couldn't find that.
Nov 9, 2025
Introduction to poof
May 27, 2025
A Metaprogrammable GUI toolkit
Sept 16, 2024
SIMD Perlin Noise
Jun 6, 2023
Voxel Engine Implementation Details FAQs
Jan 5, 2023
Pinning worker threads to physical cores on Windows
Dec 15, 2022
Decoding ETW Context Switch Events
Nov 1, 2022
Improving Bonsai text rendering - Part 1
Nov 9, 2025
Introduction to poof
Nov 9, 2025
A Metaprogrammable GUI toolkit
Sept 4, 2025
A Metaprogrammable GUI toolkit
Sept 4, 2025
A Metaprogrammable GUI toolkit
May 27, 2025
A Metaprogrammable GUI toolkit
Sept 28, 2024
SIMD Perlin Noise Part
Sept 22, 2024
SIMD Perlin Noise Part
Sept 20, 2024
SIMD Perlin Noise Part
Sept 16, 2024
SIMD Perlin Noise Part
Jun 7, 2022
Voxel Engine Implementaion Details FAQs
Jan 5, 2023
Pinning worker threads to physical cores on Windows
Dec 15, 2022
Decoding ETW Context Switch Events
Nov 1, 2022
Improving Bonsai text rendering - Part 1
Loading resume, stand by ..
Red 5 standing by!
about()
Hi, my name is Jesse. I'm a man of simple tastes. I like
computers, nature, and travelling. Lately I've been spending most
of my time programming, surfing or snowboarding.
I'm a minimalist at heart. A philosophy I believe in is software
should be made as simple as possible, but no simpler. Writing
simple software that 'Just Works'™ is indeed difficult but,
as engineers, we must collectively rise to the challenge.
interests()
I've always had an itch to build developer tooling, and I've
developed a strong interest in compilers recently. I've been working
on a metaprogramming system for the C programming language. It's
called poof, and can be found in the open_source section
In the past I've been inspired by the work of Casey Muratori on
Handmade Hero and decided
to write a 3D game engine from scratch. It's called Bonsai, and
can can be found in the open_source section.
Outside of writing software I can be found backcountry skiing,
snowmobiling, surfing, wrenching on cars, and driving them!
open_source()
poof
- A practical metaprogramming environment for the C programming
language.
Bonsai
- A 3D game engine focused on fast-paced, arcade style games.
Written in C with no dependencies.
say_hi()
I'm always looking for interesting things to work on! If you think I
could be a good fit on your team I can be contacted at:
hello@scallywag.software